When creating the comets and other elements for my board game I looked at photos of comets as reference.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicGZOdaoyZzxICFlPsBSQwWln7dAxMTfa98ZDsK9HtZa5b3R-aW8ZAwI_fRRaPNAdzRYcPY2sKtMOQQMGV-25kr0koMuK5VN-5Ii19heDsasi9Jb5c_lXcuASkyL02x2HOROwhLJI8Etk/s1600/comet-ison-adam-block-mt-lemmon.jpg) |
Figure 1: Comet. A. Block. 2013. Retrieved from http://www.space.com/20058-amazing-comet-photos-2013-stargazers.html |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQTIGnfbqjsNdX94FGmFRH3CunLowGhg5JTbBmiqBAbBFZSMIUq29S-WbwLydXrGebqrZsFgFS_ZR4g3w_8z2gWcQ0nkK4S6_ZXUsorpMks533qTkLiheWGUungueUlbX4YWiA5IJBL8A/s1600/comet-panstarrs-argerich-1.jpg) |
Figure 2: Comet Pan-STARRS. L, Argerich. 2013. Retrieved from http://www.space.com/20058-amazing-comet-photos-2013-stargazers.html |
I wanted the comets in my project to be very bright to stand out against the sky. They are also shown as if seen from a distance.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPHSW9ynA8RccsciVnw-QkFKiByxHvEGaahuozY5hZLmwnAYBlXgMvydgxIR_WSJP1fRt6F_EAA9nMPq1erCLplsT0Kq5F9M5K9rStVDbRUnmpmE0nzISOqN7ZjQTV5l3gfVlPEdLycSs/s1600/comets.jpg) |
Figure 1: Designs for Snakes and Ladders |
These elements were created for my Snakes and Ladders redesign. The top three comets were made purely in photoshop using the smudge, liquify and glow tools. Particle fall-off was applied with a gradient sent to dissolve. The bottom comet was rendered from Maya and then manipulated in photoshop.
The Blackholes/ Wormholes were also painted in Photoshop and use the glow fx.
As for the planet this was created from a concrete texture, which was Spherized in Photoshop and then shaded.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA4QdgTIIQhWQY2oKZxaoCHU4tA7U4-rCwewbOvdw5_1Kgw-WTngtpGZZTSk02l-hzmaJUTuWAb6IRbw8c5ypalU6M_5uti1ithUMKQcKpkSxdsExW-8zqWjyp6GO7nZXPS6spkS76W1Q/s1600/BoardFinal.jpg) |
Figure 2: Final Snakes and Ladders redesign |
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